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Dæmon Crunch — Maintained CRN texture compression library and command-line tool producing GPU-friendly formats such as CRN, DDS and KTX. It incorporates Unity improvements, extend platform support and is deeply tested. Maintained by Dæmon Developers for the Unvanquished project.
Generates Daemon Game Engine and Quake 3 shader files from directories of texture maps, for Dæmon Engine based games like Unvanquished and Quake3 based games.
Texture replacement editor for the Quake 3 map format. Written for the Unvanquished game and the Dæmon Engine, also supports older engines like Quake3.
Dæmon Breakpad for MinGW and more — Maintained and enhanced version of Google Breakpad providing wider platform compatibility and additional executable and symbol formats while incorporating upstream changes. Maintained by Dæmon Developers for the Unvanquished project.